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« Reply #15 on: October 22, 2009, 08:06:51 am » |
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And another mini progress report: - (Giant) rodent skeleton, canine skeleton, humanoid skeleton images and configuration added. - Worm mass monster image added, configuration updated. - Lantern image, configuration added. Some previews (will appear in proper color in the game): Some previews (they will appear in proper color in the game): Frog, Salamander, Worm Mass Giant Rodent Skeleton, Canine Skeleton, Humanoid Skeleton -> Most images are available over there already: http://www.funkelwerk.de/forum/index.php?topic=189.msg521#msg521
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« Last Edit: October 22, 2009, 01:12:49 pm by Hajo »
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem 
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Hajo
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« Reply #16 on: March 31, 2010, 08:20:06 am » |
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I've uploaded a new development snapshot, Iso-Angband 0.2.7.1: http://www.funkelwerk.de/site/misc/iso-angband/releases/iso-angband-0_2_7_1.zipThere is a Windows executable included, so if you use Windows, you can try it right out of the box. Sources and images are included as well, and I think it should compile for Linux, too, but I had no chance to test that yet. There haven't been changes to the source code this time, just the images and configuration files were updated. Change log: - (Giant) rodent skeleton, canine skeleton, humanoid skeleton images and configuration added. - Worm mass monster image added, configuration updated. - Lantern image, configuration added. - Updated several weapon images. - Added bent sword image. - Added two handed sword image. - Updated blade weapon config. - Sling image and config. - Crossbow image and config. - Shield image and config. - Frog image and configuration. - Yeek image and configuration. - Kobold image and configuration. - Salamander image and configuration. - Traps image and configuration. - Naga image and configuration. - Human-size skeleton image. Updated some skeleton monster entries. If you find mismatching images or run into something strange please let me know. Bug report thread: http://www.funkelwerk.de/forum/index.php?topic=197.0
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem 
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Hajo
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« Reply #17 on: August 18, 2010, 03:25:27 pm » |
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I've uploaded a new development snapshot, Iso-Angband 0.2.8.1: http://www.funkelwerk.de/site/misc/iso-angband/releases/iso-angband-0_2_8_1.zipThere is a Windows executable included. If you use Windows, you can try it right out of the box. Just run the "start.bat" in the top level directory, and Iso-Angband should start. Sources and images are included as well, and I think it should compile for Linux, too, but I had no chance to test that yet (try Makefile.isov-sdl for the SDL based code). The biggest news for this release is that the codebase was updated from Angband 2.9.1 to Angband 2.9.3. This is still a very old version, but it got a lot of bugfixes compared to 2.9.1, and was structurally similar enough to 2.9.1 so that the move was fairly easy. The iso view code is the same as for the last release. Also, only a very few images got touched up. So, no big changes in the graphics this time either. I feel a bit uncertain about this release. Due to the replacement of the whole Angband codebase, there can be all kinds of new and unexpected effects, but in my tests things worked rather well. Bug report thread: http://www.funkelwerk.de/forum/index.php?topic=197.0
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem 
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Hajo
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« Reply #18 on: August 20, 2010, 03:56:00 pm » |
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I've tried to clean up some of the images and did more testing. At least for me, this version seems to run fairly well. For Windows users, there is a precompiled executable included. Also two starting batch files, "start_small.bat" and "start_large.bat" which choose a smaller or larger font, and therefore start with a smaller or larger window. Download: http://www.funkelwerk.de/data/iso-angband/releases/iso-angband-0_2_8_2.zipSources and images are included as well, and I think it should compile for Linux, too, but I had no chance to test that yet (try Makefile.isov-sdl for the SDL based code). No code changes this time, but some new and changed images: - Food ration - Mean looking mercenary - Stairs up/stairs down - Mold - Permanent wall - Normal floor - Kobolds got weapons - Scruffy little dog A preview of the town and one of the first level in this version:  Click for full size.  Click for full size. In the Angband forums there was a request to have ASCII characters for monsters and items while keeping the graphics for dungeon and town. This file might do the trick: http://www.funkelwerk.de/data/iso-angband/misc/font-iso.prf (4kb) Just get this file, and put it into the lib/pref folder of your Iso-Angband installation. It shoudl keep all dungeon features with graphics, but lets monsters and items display as ASCII characters. Maybe you want to backup the former version of the file, in case you want to revert to the more graphical version.
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem 
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Hajo
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« Reply #19 on: August 22, 2010, 10:57:06 am » |
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I hope I could track down the crash problem with the (l)ook function. It happened only very randomly before, so I can't be sure - but I've played for about an hour, looked at many things and it didn't crash anymore. Also there are some image changes: - Improved yeek image. - Orc image + config. - Orc captain image + config. - Street urchins use old yeek image. Now we really face the problem of the orc captain visibility that was mentioned earlier in the thread. Right now orc captains are just more buff and have a different helm and a slightly different blade. If they do not stand out enough from the crowd, I'll rework them further. For Windows users, there is a precompiled executable included. Also two starting batch files, "start_small.bat" and "start_large.bat" which choose a smaller or larger font, and therefore start with a smaller or larger window. Download: http://www.funkelwerk.de/data/iso-angband/releases/iso-angband-0_2_8_3.zipSources and images are included as well, and I think it should compile for Linux, too, but I had no chance to test that yet (try Makefile.isov-sdl for the SDL based code). Known bugs and problems: http://www.funkelwerk.de/forum/index.php?topic=197.0If you find a new problem, please let me know. Particularly misconfigured images.
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem 
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Hajo
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« Reply #20 on: August 23, 2010, 10:22:28 am » |
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I've assembled a new version, Iso-Angband 0.2.8.4. Besides a newly introduced image for cloaks, this version features signs for shop entrances. I always had troubles to memorize the 1-8 shop numbers, and the visual clues help me a lot:  Click for full size. For Windows users, there is a precompiled executable included. Also two starting batch files, "start_small.bat" and "start_large.bat" which choose a smaller or larger font, and therefore start with a smaller or larger window. Download: http://www.funkelwerk.de/data/iso-angband/releases/iso-angband-0_2_8_4.zipSources and images are included as well. I did some changes to main-sdl.c and I think it should compile for Linux, too, but I had no chance to test that yet (try Makefile.isov-sdl for the SDL based code). Thanks, d_m, for testing the compile on Linux, and the report about the problem in main-sdl.c! Known bugs and problems: http://www.funkelwerk.de/forum/index.php?topic=197.0If you find a new problem, please let me know. Particularly misconfigured images.
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« Last Edit: August 23, 2010, 03:44:09 pm by Hajo »
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem 
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Hajo
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« Reply #22 on: August 31, 2010, 09:02:59 am » |
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From: http://www.roguetemple.com/forums/index.php?topic=1303.msg8934#msg8934As a player, roguelike projects often look dead to me. There's a release, some short aftermath if you're lucky and the project then goes silent for several years. You don't hear anything, not even rumors. It's kinda like the Developer(s) fell off the earth. I never know whether its finished, abandoned or simply takes its healthy time for progress.
Maybe I should post a little something then. After a period of big activity, things have slowed down again with Iso-Angband. This is natural for the way I work on my projects - I have 3 or maybe half a dozen things in work, and depending on mood and whatever, the one or the other attracts my attention and will be developed for a while, till I move on with something else. I try not to start too many new things though, and to regularly come back to my projects, although that can mean only one or two active times a year, sometimes less. In this case I have started to work on a Angband variant lately, which I may or may not release. It is geared to my personal likings, and if it looks promising I'll publish it, otherwise it goes to data heap with all my sleeping projects. Iso-Angband saw a few minor updates since then, a two or three new images, a configuration update or two, but nothing really substantial which would rectify a new release already again. I haven't fallen off the world yet, so there is hope that the project will see better progress once again 
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem 
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Hajo
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« Reply #23 on: September 02, 2010, 10:23:11 am » |
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Progress has slowed down, which might have many reasons, but one of them is, that I have become a bit bored again with Angband. To counter that I've started to work on a personal Angband variant, but again, this leaves less time for Iso-Angband with the vanilla core. But a few things were done, still. At least all images and the image configuration are shared between the projects, so progress in one is also progress for the other: - Line archer/ranger image. - Fixed novice paladin config. - Slightly improved centipede image. - Image config for edible mushrooms. - Ball and chain image and config. - Whip image and config. Ball-and-Chain, Whip, Edible Mushroom: 
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem 
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Hajo
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« Reply #24 on: September 03, 2010, 09:15:09 am » |
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I have been working on different walls. It's now the same wall rendering technique again that the Iso-Angband versions around 0.2.4 had, and I could fix a number of the old problems. A first test, with new lighting, granite walls and magma veins. Also, some treasure in the magma vein - the orange spot. Current version - added quartz veins, touched up the magma veins. Fixed a few more minor problems in the code. These walls are thinner than the former versions, and therefore do not hide small monsters or items near walls so easily.
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem 
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